Oct 30, 2009, 01:06 AM // 01:06
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#21
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Frost Gate Guardian
Join Date: May 2008
Location: LA
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They just had to fix the 2 good bugs
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Oct 30, 2009, 01:08 AM // 01:08
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#22
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Age
No more scrimmages I guess?
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You could scrimmage with henchmen?
Won't be the same, though.
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Oct 30, 2009, 01:11 AM // 01:11
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#23
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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>Realize I have to re-add my heroes every time I stop by my GH to unload stuff.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
All because a few PvPers whine, our own GHs are being affected.
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Oct 30, 2009, 01:18 AM // 01:18
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#24
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Hopefully that'll be fixed. What should have happened is instead of auto kicking heroes out of the Guild Hall, they should have done the same thing they did with MOX when it came to hero battles. Good update either way.
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Oct 30, 2009, 01:21 AM // 01:21
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#25
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Ascalonian Squire
Join Date: Jun 2008
Profession: A/
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MORE POP UPS IN UW
DSKJALKDASJ
Arg!
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Oct 30, 2009, 01:22 AM // 01:22
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#26
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by tehlemming
I am greatly offended by the presence of Motoko in my guild hall.
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im in ur halls stalkin ur gvgs
On a more serious note.
Be glad I didn't name it "Muse Ghost."
^___________________________________^
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Oct 30, 2009, 01:26 AM // 01:26
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#27
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Niffty looking tonics so people are going to get.
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Oct 30, 2009, 01:27 AM // 01:27
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#28
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by Leet Tankur
My Review:
Good call on the heroes. They were OP in PvP. However, I do not like the no-hero thing in Guild Hall. This is a terrible thing. One thing, my GH offers all the services I need if I am customizing Heroes. Now if I want to edit heroes, I gotta zone out of GH or go to a huge city. I think the next update should allow you to edit heroes in GH, but as soon as you zone to HA, the heroes will be automatically removed. In a way the henchman thing in Guilds, is okay. It does crowd the location. For those who FA, I guess the FA update was a good thing.
Score: 6/10
-4 = Disabling Heroes in Guild Hall
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They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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Oct 30, 2009, 01:29 AM // 01:29
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#29
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Regina Buenaobra
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
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If they can make it so you can't enter mission WITHOUT certain heros, why can't they make it you you can't enter GvG WITH heros? O.o (since people seem to be taking this wrong....not flame just a curiosity)
However still not a horrible update...at first I thought there was something up with the fire ele henchies attributes...but it might be that the guild I skrimmed didn't have max armor which seems more likely...he forgets things sometimes...
Last edited by End; Oct 30, 2009 at 01:35 AM // 01:35..
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Oct 30, 2009, 01:33 AM // 01:33
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#30
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Krytan Explorer
Join Date: Jul 2008
Guild: [DW] [TEAM] [FAPS]
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Wow.. bad...
Snare heroes? lol Heroes even switch to 40/40 Earth Set?
Primal Rage and Frenzy heroes, clever.
I just love the fact you deleted Heroes at PvP but stupid henchmans are just stupid.
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Oct 30, 2009, 01:33 AM // 01:33
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#31
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Academy Page
Join Date: May 2009
Profession: E/A
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Quote:
Originally Posted by the end is near
If you can make it so you can't enter mission WITHOUT certain heros, why can't they make it you you can't enter GvG WITH heros? O.o
However still not a horrible update...at first I thought there was something up with the fire ele henchies attributes...but it might be that the guild I skrimmed didn't have max armor which seems more likely...he forgets things sometimes...
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1) Shes a community manager not a coder she just passes info on, don't flame
2) If it is possible I'm sure they will do it in time.
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Oct 30, 2009, 01:35 AM // 01:35
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#32
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Forge Runner
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Quote:
Originally Posted by the end is near
If you can make it so you can't enter mission WITHOUT certain heros, why can't they make it you you can't enter GvG WITH heros? O.o
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Ohhhhh... Many reasons
That said, I hope the devs pull this off. GH is the place I go to customize my heroes and it always has until now.
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Oct 30, 2009, 01:35 AM // 01:35
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#33
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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Quote:
Originally Posted by Age
No more scrimmages I guess?
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what's the point anymore?
PvE'ers, please stop complaining about not being able to see the PvE version of skills or being able to add Heroes. The GH is the only place where you can enter GvGs. Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
Last edited by Thamior Shamus; Oct 30, 2009 at 01:39 AM // 01:39..
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Oct 30, 2009, 01:37 AM // 01:37
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#34
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Frost Gate Guardian
Join Date: Oct 2009
Profession: R/
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2 steps forward, 1 step back.
I understand henchman for rated PvP, but what is with all the hate against heroes in other aspects of the game.
Can't even have fun hero scrims with my guildies anymore making up weird team builds and just fooling around.
Thank you Regina, for the quick response with the issue of heroes 100% disabled in the guild hall.
It's the little things that make this game great and this issue makes traveling to the guild hall an annoyance while doing PvE.
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Oct 30, 2009, 01:38 AM // 01:38
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#35
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Thamior Shamus
Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
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No.
This is totally unexpected. I'm quite frustrated, as many others have expressed, with not being able to take heroes into GH.
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Oct 30, 2009, 01:41 AM // 01:41
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#36
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Ascalonian Squire
Join Date: Aug 2008
Location: Wiltshire (England)
Guild: Martyrs to the Wave [RaiN]
Profession: E/
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Thanks for the quick reply Regina,
As far as I can see, in relation to not being able to add heroes in the Guildhall, there is theoretically, a simple solution:
You Make it Possible to add heroes in the Guildhall. But you enforce a system a little like the "At least Half of your party must be members of your Guild." when you try to enter a GvG
So if you tried to enter a guild battle with Heroes a message would come up with something like "You may not take heroes into Guild Battles/PvP"
Obviously I know nothing about coding in guild wars or indeed anything to do with coding at all! But surely a solution such as that would work?
Any opinions?
much love
Biggus!
Also, grats to the lucky git who's henchie got a tormented weapon....
Last edited by Biggus Shlongus; Oct 30, 2009 at 01:48 AM // 01:48..
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Oct 30, 2009, 01:41 AM // 01:41
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#37
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Wilds Pathfinder
Join Date: Jul 2007
Location: BC Canada
Guild: Guild With No [NAM트]
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fun fun
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Oct 30, 2009, 01:43 AM // 01:43
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#38
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Academy Page
Join Date: Apr 2007
Guild: Jade Reapers [JD]
Profession: W/
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Quote:
Originally Posted by Thamior Shamus
what's the point anymore?
PvE'ers, please stop complaining about not being able to see the PvE version of skills or being able to add Heroes. The GH is the only place where you can enter GvGs. Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
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Following your logic, in their next update why dont they screw over PvE'ers even more by removing Guild Halls for Non PvP Guilds? I mean its not like they can be used for anything PvE based anymore.
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Oct 30, 2009, 01:45 AM // 01:45
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#39
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Quote:
Originally Posted by Regina Buenaobra
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
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Thank you for replying back fast, Regina. I hope the Tech's can code GW to allow Heroes in GH. How about making it where if you hit the GvG button, it will say "No heroes allowed." That would be one awesome update. If the Tech's do not pull it off, no sweat I will still play GW and be happy.
Thank you.
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Oct 30, 2009, 01:57 AM // 01:57
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#40
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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No heroes in Guild Hall = major inconvenience. I visit the GH between most missions and quests to sell dyes, runes, materials, scrolls, merchant fodder, etc. and equip and swap around heroes for the next outing.
Please, please, please fix.
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